Sunday, October 25, 2009

On Memento Snorei


This puzzle adventure game for the PC is your preferred role playing game for the realistic adult players

By: Melissa Walther
GiN Product Reviewer


“Remember that you will die.” Sounds pretty interesting, right? A game that follows secret societies, intrigue, art theft and conspiracy, Memento Mori has all the fixings to make a prime game. Unfortunately, it falls rather short in many areas.
I’m going to come out and say this right now: this game is for someone who’s very new to puzzle games. If you’re looking for a challenge or a real brain bender, look elsewhere.
The game centers around two archetypical characters, the female Interpol detective and the reformed art-thief, and follows them through the entire story.
At various points throughout the game you play both characters as you try to find three missing paintings and more importantly, catch the secret society responsible for their thefts.
Light-sourcing.  Oy
If you are thinking of buying this game, read the back of the box. It basically reveals all the major plot points right there, so if it doesn’t sound interesting there, you definitely won’t like it.
Taking place in the Hermitage of St. Petersburg, the graphics are quite nice, with some really good lighting effects to give it that feeling of impending doom and age. Using a 3-D platform created some really spectacular views, and definitely helps to draw the player in. The downside to this is that it appears the designers spent about half as much time designing Lara (the detective) and Max (the art thief). Their models appeared rather simplistic, especially standing next to a creepy French monastery or in the boisterous St. Petersburg disco, and the lip synching was off enough to make me wonder if it was originally designed to be in another language.
There are a number of cut-scenes, but unfortunately, they are mostly incredibly annoying after seeing the same one over and over (Detective Svetlova spends a lot of time on her phone).
Set in Russia as it is, the voice acting definitely brought a smile to my face. Perhaps a trifle overblown, it nonetheless added to the atmosphere without sounding too “Boris-and-Natasha” cliché. The downside, is there was very little variety in responses. So little in fact, that it rather makes me wonder why they bothered putting dialogue choices in at all. The music was also a nice touch, adding to the game, without being a distraction or becoming annoying.
The controls were very easy to figure out, which is a big plus in my book, and again, perfect for the beginner. Unfortunately, the puzzles were also very easy to figure out, and were more like checking a box in the grand scheme of the plot. “Made some copies, plot moves on,” and so on.
Someone should finish laying their floor in.  I could break an ankle!
While this game is incredibly easy, it did take me a bit to get through it. I progressed quickly, until the point I got bored out of my mind. I like puzzle games, and I like art history, but this game managed to keep such an even keel throughout play that there were really no high points until the very end. Don’t get me wrong, the game wasn’t precisely bad, but the voices, graphics and plot outline promised much more than it delivered.
There are various endings to the game, which increases the replay value, but frankly, I can’t see me playing it again unless I’m really bored and it’s a toss up between this game and solitaire.
This game requires practically no thought to play. If you can pick up an item, you will need it later, and your inventory is so small, it’s no challenge to figure out how to use that random junk you just picked up. The puzzles are often more of a hindrance than a plot point. Charging your cell phone is a nice beginning puzzle to get you into the swing of things, but the entire game is filled with similar puzzles that leave you wondering what the point is.
So here’s the overview: Nice graphics and sound, with very easy and intuitive controls combined with easy (pointless) puzzles and a plodding plot to create a game to buy for your grandma who’s tired of reading mystery novels and has basic computer skills. It’s not bad, but it’s far from good.

Thursday, October 22, 2009

NARUTO Shippuden: Clash of Ninja Revolution 3 (Wii) - A Preview


Just in time for the Naruto wave! 

By Jason Van Horn

A big problem with some games based on the Naruto franchise is that the franchise often comes first instead of the actual gameplay and mechanics, which are somewhat an afterthought in extreme cases. When it comes to NARUTO Shippuden: Clash of Ninja Revolution 3, however, the developers aren't resting on their laurels, and have made a lot of tweaks and improvements between releases. The thing that got me most excited was the fact that the team behind the game want a solid fighting game first…not just a solid Naruto game. There's a big difference in those two philosophies and it sounds like that line of thinking is going to payoff big for the developers and fans.

For those unfamiliar with the Clash of Ninja Revolution franchise, think of it as Super Smash Bros. meets Tekken, but with Naruto characters fighting it out hand-to-hand instead. You'll be using over 35 characters – to be precise – but it's yet unclear who all the mystery combatants will be. Players will start with a roster of approximately eight characters, while playing through different modes and achieving certain goals will unlock the others. The roster won't be a repeat using the younger characters, either, as all the characters will be based on the current Shippuden line.



The Shippuden Naruto series – for those who might not know – takes place several years into the future, after all the characters have aged a bit, changed up their looks some, and beefed up when it comes to new strengths and abilities. Clash of Ninja Revolution 3's story mode will be focused strictly on the first arc after the post-time jump Shippuden series began, which details Naruto and the rest of the Hidden Leaf village trying to retrieve Gaara after he gets abducted by the mysterious Akatsuki organization. Will Naruto and the gang be able to save him?

As Mike Jones – the Senior Producer of the game over at TOMY – continued to stress throughout the interview call, first and foremost they wanted Clash of Ninja Revolution 3 to be a solid fighting game before anything else. While the series has never had the level of tournament devotion as say the Street Fighter series, the game does have those diehard fans that take the game (and gameplay) very seriously. TOMY definitely wanted to address these player's concerns by fine-tuning and balancing a number of mechanics that were in play in the last game, while adding new mechanics also.

One of the big new additions is the Latent Ninja Power that each character has. In the past, it's not been uncommon for a special jutsu or attack to open up once a character's health has dipped below a certain level, but in Clash of Ninja Revolution 3 the system is being overhauled and expanded, so that everyone will have a range of Latent Ninja Powers. Tenten, for example, won't drop her weapons when attacked, while someone like Gaara will now be able to block a move that isn't usually blockable. Not only do the new powers make the game more strategic based, but it has the chance to turn the tides when a battle is coming to a close.



Another new system in play is the revamped wakeup system, which was included directly because of how cheap it was to constantly punish downed foes in the last game. Beyond being able to only standup or roll around, players can now perform either a wakeup attack move to try and catch their opponent sleeping (though watch out since they can be countered) or either perform a wakeup teleport to get them out of harm's way (it will cost you 50% of your chakra meter). The wakeup system was described somewhat as a Rock, Paper, Scissor mechanic. If an opponent is attacking, it might be best to teleport away. If an opponent isn't ready, a wakeup attack just might be the right move. Knowing when to press on the attack and play defense are key in the game's new wakeup system.

Besides having upgraded moves to reflect their power level and skill in the new Shippuden timeline, many of the main characters will now even have character specific throws, which have been missing in past games. Besides being able to do a default throw or pop-up throw, character specific throws are now accessed by pressing down on the control stick and using the throw button. Each character specific throw doesn't perform the same function either, so while one character's specific throw might be used to take a big chunk of life out of an enemy, another character's throw might be less effective when it comes to initial damage, but paves the way for a follow-up combo.



The game, as always, is filled with a number of both single-player and multiplayer modes. The Story mode is one of the most important modes, as it will be one of the ways in which you unlock some of the characters. As stated earlier, the story mode concerns itself with the first story arc of the Shippuden series – the Gaara Retrieval arc. Up next is the Vs mode, which allows for a number of computer or player based battles. Vs mode can have up to four players playing at one time, as you can have one-on-one matches, two-on-one, three-on-one, two-on-two, free-for-all, two player tag, etc. The Vs mode even allows for some tag team assist attacks, much like in Marvel Vs Capcom 2. There is also the requisite Survival, Time Attack, and Score Attack modes, as well as Kumite mode (fend off a multitude of rogue ninja while receiving health drops) and Mission mode. In Mission mode, each character will have ten different missions, with various goals needing to be reached in order to successfully complete the mission.

Finally, Clash of Ninja Revolution 3 is going to be Wi-Fi enabled for the first time. It's been requested for fans for a long time now, but it's finally happening with the upcoming installment. The game will come with a number of ways to connect and score players based on their skills, but given the limitations of the Wii, don't expect Street Fighter IV type stat tracking or rank keeping. What you will get, however, are ranked matches, random matches, rival matches, friend matches, and a leaderboard that should keep all the fans happy for a long time. While players won't be able to easily match-up with perfect competition every time based on their own skill level, TOMY feels that a bulk of the players will spend a lot of time battling with friends and rivals, based on past skirmishes with them and the sharing of friend codes. So, if there's a talented player you'd like to play with again, be sure to get their code. The game will store stats such as win/loss records, and players will advance in rank similar to that used in the Naruto universe (Jounin, Chunin, etc.) The game won't allow players to use Wii speak, but at least the performance of the game when online is solid, as the developers said the lag and latency is much better than the last online Wii fighter – Super Smash Bros.



The Clash of Ninja Revolution games were always fun, but not always the deepest fighters out there. Given that, I was very impressed by all of the improvements that were described and how the developers went about fine-tuning and balancing Clash of Ninja Revolution 3 so that it was a solid fighter before anything else. I'm really looking forward to getting my hands on the final product and digging in – it seems like there's going to be a lot there to keep fans happy.

On the new Pokemon Mystery Dungeon

Just a hot scoop for Pokemon fans out there. Parents, you have something to use ti entice your kid to do well in school!

Pokémon Mystery Dungeon: Training Future Hardcore Gamers

pokemonbox

Don’t laugh at that kid playing Pokemon Mystery Dungeon. He’s in serious training.

Right now, the hardest of the hardcore are embroiled in the brutally difficult but extremely fun Demon’s Souls, a new role-playing game for the PlayStation 3. But as we speak the next generation of hardcore gamers are currently crawling their own dungeons, scrounging for loot and fighting for their lives. And they’re probably doing it with Bulbasaur by their sides.

Pokémon Mystery Dungeon: Explorers of the Sky, released this week, is at its core a roguelike — a riff on the punishing dungeon hacking computer game Rogue. Pokémon Mystery Dungeon is aimed squarely at kids, so it’s nowhere near as difficult. In the original game, when you died, that was it: Game over. Start from scratch. This kindler, gentler Rogue like keeps the negative consequences to a minimum. Bite the dust in a dungeon and you’ll lose an item or two, but that’s about it.


The nifty thing about this game is the way it serves as a beginner’s entry point into a niche gaming genre. It’s now possible for young Western gamers to follow the lineage of Mystery Dungeon backwards — through Final Fantasy Fables: Chocobo’s Dungeon for Wii and the woefully under-appreciated remake Mystery Dungeon: Shiren the Wanderer for Nintendo DS. Make it to Shiren and you’re just about ready to tackle thorny but awesome hardcore classics like Nethack.

This edition (the third dip for this generation of the series) features new playable Pokémon, a bunch of new side stories, dungeons and enhancements to the game’s various online features. You may not be ready to tackle Dwarf Fortress immediately after playing it, but at the very least, you’ll be ready for the new wave of Pokémon Mystery Dungeon games planned for WiiWare.

Image courtesy Nintendo